|Skill||Cost per Level||Relevant Stat||Description||Specializations|
|Acrobatics||2||Body||The ability to perform feats of agility with minimal chance for injury. Includes jumping, flipping, contorting, and reacting quickly.||Balance, Flexibility, Jumps, Tumbling|
|Administration||1||Mind||The ability to organise, run, and understand part or all of an|
organisation (such as a business, government, or association).
This Skill is also useful for locating new employees.
Accounting, Banking, Criminal, Executive, Fraud, Government, Marketing, Real Estate, Negotiating, Small Business, Stewardship
|Animal Training||1||Soul||The ability to teach and train animals with an intellect|
above that of instinctive insects. An animal usually has a Mind Stat of 1-2.
|Any single animal such as dogs,|
dolphins, horses, etc.
|Archery||2||Body||The ability to fire bows or crossbows.||Bows, Crossbows|
|Architecture||1||Mind||Knowledge of construction methods, architectural|
drafting, etc. A successful use of this Skill can also find
weak points in constructions or help in locating old
|Aquatic, Bridges, Fortifications, Small Buildings, Skyscrapers|
|Area Knowledge||1||Mind||Knowledge of the geography and people of a single area|
(choose one area) and a specific locale within it. The smaller the area, the more detailed and extensive the character’s
knowledge. This Skill may be assigned multiple times to indicate knowledge of several areas.
|One specific locale (city, forest, sea, desert, mountain) within the area|
|Artisan||1||Average of Body and Soul||This Skill represents a character’s ability to work|
with a variety of materials to repair or produce useful or aesthetically pleasing objects not electronic or mechanical
|Bowyer / Fletcher, Carpentry,|
Plumbing, Pottery, Tailoring, Woodworking
|Biological Sciences||2||Mind||This field covers scientific knowledge of how living|
|Bacteria/Viruses, Botany, Ecology,|
Genetics, Physiology, Zoology
|Boating||1||Average of Body and Mind||The ability to safely operate a watercraft.||Hovercraft, Hydrofoils, Large Ships,|
Small Boats, Submarines
|Burglary||2||Body or Mind||The ability to open locks, quietly cut glass, hot-wire|
car ignitions, etc.
|Climbing||1||Body||The ability to scale vertical surfaces with or without the|
use of specialised climbing equipment.
|Natural Surfaces, Poles, Vegetation,|
|Controlled Breathing||1||Body or Soul||The ability to control respiratory functions in order to|
maximise breathing efficiency or to perform tricks such as
|Calm, Cyclic Breathing, Holding|
Breath, Slow Heart Rate
|Cooking||1||The ability to prepare tasty meals, and find the best ingredients when shopping.||Ethnic, Exotic, Fast Food, Gourmet, Home|
|Cultural Arts||1||Mind||Knowledge of aspects of human (or Morro) culture.||Archaeology, Rare Object Appraisal,|
History, Literature, Nobility, Urban
|Demolitions||3||Body or Mind||The ability to set explosive charges without getting hurt in the process or inflicting undesired collateral damage. It is|
also used for deactivating explosives set by someone else.
|Artificial Structures, Bomb Disposal,|
Natural Structures, Safe Cracking,
|Disguise||2||Body, Mind or Soul||The ability to change one’s personal appearance in an attempt to deceive others.||Costume, Make-up, Prosthetics|
|Driving||3||Body or Mind||The ability to operate a powered ground vehicle. Skill checks are only necessary in difficult|
situations, such as performing vehicular stunts, avoiding hazards, etc.
|Car, Big Rig (large tractor/trailer trucks), Motorcycle, Van (includes small trucks), Armored Fighting Vehicle (Tanks, etc)|
|Electronics||2||Mind||The ability to maintain, repair, build, modify (and at|
high Levels, design) electronic equipment.
|Communications, Consumer Electronics, Robotics, Security, Sensors|
|Etiquette||1||Mind||The knowledge of polite, proper, and inoffensive|
behaviour in social settings.
|Lower Class, Middle Class, Upper Class|
|Foreign Culture||1||Mind||This reflects knowledge of the history, religion, ethics, and lifestyle of foreign cultures. Select one culture for each Skill Level.||One Specific Culture|
|Forgery||2||Mind||The ability to counterfeit documents and papers.||Handwriting,|
|Gaming||1||Mind, Soul or Body||The ability to play various games and simulations well.||Board Games,|
Gambling/Card Games, Military
Simulations, Role-Playing Games
|Gun Combat||5||Attack Combat Value||The ability to accurately shoot with a hand-held firearm, and to keep it properly maintained.|
Autofire applies to firing bursts of fully automatic fire from any gun, whether it is a small submachine gun, a big assault rifle, or a heavy machine gun. Pistol applies to firing single shots from a handgun. Rifle applies to firing single shots from guns with a shoulder stock, including rifles and shotguns.
|Autofire, Pistol, Rifle|
|Heavy Weapons||5||Attack Combat Value||The ability to accurately fire vehicle-mounted or tripod-mounted weapons, such as a tank cannon or|
heavy machine gun, and to perform routine maintenance.
|Artillery (indirect fire weapons, such as howitzers), Gunnery (heavy machine guns,|
tank guns and other vehicle mounted direct-fire weapons), Launchers (rocket, grenade and missile launchers)
|Interrogation||2||Mind or Soul||The ability to convince someone to provide information|
against his or her will. Can also be used to help withhold
information when being questioned by an enemy.
|Drugs, Psychological, Physical|
|Intimidation||2||Body, Mind or Soul||The ability to convincingly project a “tough guy” image. A successful check means someone witnessing|
your performance is convinced you mean any threats you make. How they react after that will depend on how tough they are themselves in relation to the kind of threat
you present: They may respond with respect, fear, hatred, or amusement.
|Business, Political, Street|
|Languages||1||Mind||Reflects an aptitude for languages and their historical|
usage. Additionally, a character will be able to speak and
write: 1 (Level 1), 2 (Level 2), 3-4 (Level 3), 5-7 (Level 4),
8-11 (Level 5), or 12-16 (Level 6) foreign languages. A character's native language is free and not included.
|Any one language, Braille, Code Language, Lip Reading, Sign|
|Law||2||Mind||Knowledge of legal procedure and practice.||Civil, Criminal, Customs, Family,|
|Melee Attack||4||Attack Combat Value||The ability to attack effectively with a hand-to-hand weapon.||Axe, Baton/Club, Knife, Improvised Weapons (chairs, lamps, ladders, etc.), Polearms (spears, naginata, etc.), Sword, Whips/Chains|
|Melee Defense||4||Defense Combat Value||The ability to defend well|
with a melee weapon.
|Axe, Baton/Club, Knife, Improvised|
Weapons (from the nearby area), Polearms (spears, naginata, etc.), Sword, Whips/Chains
|Mechanics||2||Mind or Body||The ability to maintain, repair, or build mechanical and|
electro mechanical devices. This also includes knowledge
of tool use, welding, etc. Armourer applies to heavy vehicle-mounted weapons while Gunsmith covers personal
weaponry. Use Artisan for archaic weapons.
|Aeronautical, Armourer, Automotive,|
Gunsmith, Locksmith, Micro, Traps
|Medical||2||Mind or Body||Knowledge of how to heal the body. A typical general|
practitioner would Specialise in Diagnosis, while most police
officers or paramedics Specialise in Emergency Response.
|Acupuncture, Dentistry, Diagnosis,|
Emergency Response, Homeopathy,
Obstetrics, Pathology, Pharmacy,
|Military Sciences||3||Mind||The character has military-style tactical, staff, or leadership training.||Hardware Recognition, Intelligence|
Analysis, Logistics, Strategy, Tactics,
|Navigation||1||Mind||The ability to read maps or use specialised navigation|
|Air, Road, Sea, Undersea|
|Occult||8||Mind or Soul||Knowledge of the arcane and mystical arts, and their|
applications in both historical and modern society.
|Astrology, Channelling, Numerology,|
Rituals, Spirits, Tarot, Voodoo,
|Performing Arts||1||Average of Mind, Body and Soul||The ability to perform well before an audience, and to evoke an emotional response through the art form.||Comedy, Dance, Drama, Musical|
Instrument, Public Speaking, Singing, Fast Talking
|Physical Sciences||2||Mind||Scientific training in the way the universe works,|
including the necessary background knowledge.
|Astronomy, Biochemistry, Chemistry,|
Engineering, Geology, Mathematics,
|Piloting||4||Average of Body and Mind||The ability to operate air, Skill checks are normally only necessary|
when performing an unusual manoeuvre, avoiding a hazard,
piloting an unfamiliar aircraft, etc.
|Heavy Airplane (usually multi-engine), Jet Fighter (very rare), Light Airplane|
(usually single-engine), Lighter than Air Craft
|Poisons||2||Mind||The ability to recognise, concoct, apply, and neutralise a variety of poisons and toxins.||Natural, Synthetic|
|Police Sciences||2||Mind||This is the science behind detective work. Ballistics is|
the study of the wounds inflicted by projectiles; Criminology
focuses on studies of criminal behaviour and strategies;
Forensics covers evidence gathering (like fingerprints).
|Ballistics, Criminology, Forensics|
|Ranged Defense||3||Defense Combat Value||The ability to avoid ranged attacks. This Defense Combat Skill does not enable a character to actually dodge bullets. Rather, it is a combination of situational awareness and tactical movement, as well as|
knowing when to keep moving (to present a more difficult target), and when to drop for cover.
|Personal (on foot), Air Vehicle, Ground Vehicle, Water Vehicle|
|Riding||1||Body, Mind or Soul||This is the knowledge of how to care for a riding beast, how to saddle, mount, and dismount the animal, how to get it to perform difficult or dangerous manoeuvres safely and without|
balking, and how to best pace it for long-distance rides.
|By species (Camel, Horse, etc)|
|Seduction||2||Body or Soul||A character with this Skill is adept at exploiting their sex appeal. A successful Skill check will convince another person (usually a NPC)|
that the character is genuinely interested in them. Whether
or not the subject actually responds will depend on his or her own romantic inclinations and sexual preferences.
|Emotional, Physical, Verbal|
|Sleight of Hand||2||Body||A character with this Skill has superior manual dexterity, greater|
than that suggested by his or her Body Stat. This includes the
ability to perform "magic" tricks, palm small objects, cheat
at cards, plant an item on someone, etc.
|Card Sharking, Lock Picking, Pick Pocketing, Stage Magic|
|Social Sciences||1||Mind||Understanding of the way people function in society as|
well as societal behavioural patterns.
|Anthropology, Geography, Politics,|
Psychology, Social Work, Sociology,
|Stealth||3||Body or Mind||The ability to disguise objects or people so that they blend|
into their surroundings. This also includes the ability to conceal small objects on one’s person and the ability to move silently.
|Camouflage, Concealment, Silent Movement|
|Street Wise||2||Mind or Soul||The knowledge of street activity within a particular region|
or city. This is a vital survival Skill for a person on the streets.
|Gang Activity, Influential Individuals,|
Territorial Divisions (all by region)
|Swimming||1||Body||The character is skilled at swimming or diving. It's assumed every character can swim even without this skill, unless stated otherwise during plots.||Competition, Deep-Sea Diving,|
Free Diving, Recreational, Scuba,
|Throwing Weapons||4||Attack Combat Value||Accurate throwing of weapons or objects to hit a target.||Blades, Grenade, Rocks|
|Unarmed Attack||4||Attack Combat Value||The ability to attack without weapons.||Strikes, Holds, Throws|
|Unarmed Defense||4||Defense Combat Value||The ability to block|
unarmed attacks without
using a weapon.
|Strikes, Holds, Throws|
|Urban Tracking||3||Mind||Urban Tracking is the ability to “shadow” someone (or|
follow a vehicle in another vehicle) through an industrialised,
populated area or to find certain people in a particular subculture
or environment by asking the right questions.
|Academic, Corporate, Residential,|
|Visual Arts||1||Body, Mind or Soul||The ability to produce a work of fine or commercial art|
in a particular visual field.
|Animation, Carving, Drawing, Flower Arranging, Painting, Photography, Sculpting,|
|Wilderness Survival||1||Body or Mind||The ability to find food and shelter in the outdoors, to|
avoid natural hazards, and to identify edible and useful wild
plants and animals.
|Aquatic, Arctic, Desert, Forest, Jungle, Mountain, Plains|
|Wilderness Tracking||1||Body or Mind||The ability to successfully trail or track someone or|
something while outdoors in a rural or wilderness setting.
|Aquatic, Arctic, Desert, Forest, Jungle, Mountain, Plains|
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